An item of a Legendary ancient Pokémon.
Allows those elligible to Crystallize to take a new form
and with it, achieve new power.
Sweet honey carried often by male Combee.
This honey is seen as an order of a Vespiquen. The
holder of Royal Honey will be able to combine with
other Combee to achieve Guard Forme.
An item to be held by Plusle and Minun.
Raises the Attack and Special Attack for the holder
and allied Pokémon when hit by an Electric Attack.
(Also teaches new-bred Plusle/Minun 'Volt Attract')
An item to be held by Emolga.
Increases Attack and Special Attack and increases
damage done by Electric and Flying-type attacks.
(Also teaches new-bred Emolga 'Volt Crash')
An item to be held by Dedenne. Once-per-battle use.
Fairy and Electric-type moves are boosted immensely
and are given priority.
(Also teaches new-bred Dedenne 'Volt Seed')
A horrible collar that reduces friendship to its lowest
level and boosts the power of Frustration.
Does not revert back to previous friendship when
A strange disc. Made to be held by Porygon-Z.
Allows Porygon-Z to Mega Evolve in an attempt to fix
the virus, but...
A strange fossil, not usually found native to this world.
These fossils are found in tiny meteorites that have
landed around the world. Most commonly in Kuria.
An item to be held by Symphy.
This bell reverbs Electric and Sound-type attacks,
allowing them to hit twice.
(Also teaches new-bred Symphy 'Volt Wave')
An item to be held by Pachirisu.
The holder starts with boosted Defense & Special
Defense, but returns to normal upon getting hurt.
(Also teaches new-bred Pachirisu 'Volt Roll')
Moves with 70 accuracy or higher will never miss, but
the holder will be locked into that move.
100% Accuracy moves have a higher crit chance.
Idea by Noah the Pangolin, @ShadowHex99
A pretty collar that doubles the rate Friendship
increases at, as well as giving Return a chance to
make your opponent infatuated.
All of the user's attacks will reduce the PP of a move
used last by the opponent or at random if it has yet
to use any move by 4pp..
Item idea by @UltimateAbsol
The user is unable to get confused by the opponent.
Does not prevent self-caused confusion.
Grants the holder complete immunity to Entry Hazards
and Weather Damage, but halves evasiveness.
Allows you to switch out to another Pokémon and
immediately use a move with that Pokémon.
Only usable once per battle.
Item idea by PKMN-254, @PKMN254
Yes it's a physical version of the Assault Vest item.
By far the most requested item.
If the user gets hit by a Critical Hit, the user's next
attack is guaranteed to be a Critical Hit as well.
Idea by BERGMITE, @IcyEthics
Projectile-based moves are guaranteed to flinch any
Pokémon, no matter what.
But the item breaks and can't be used afterwards.
Other Trainers will ignore you for 150 steps, unless
talked to. Does not bypass scripted battles.
Item idea by SparkedFires, @SparkedFires
For 200 steps, wild Pokémon will be significantly
Idea by WubbaG. @Wubba_G
A Poké Ball with a 2,5x catch rate. The color on top is
determined by the Pokémon's primary type.
Idea by CastleBuilder, @CastleBuilder36
0,1x Catch Rate on all Pokémon, with no additional
benefits and costs as much as a regular Pokéball.
The users of this ball tend to have an odd sense of
Same catch rate as a normal ball, but 10x catch rate around Christmas.
Only obtainable in December.
All of the user's moves are Super Effective against
Idea by Zaazaa0, @Zaazaa0
Guarantees the success of a consecutive protection
move (like using Protect/Detect twice in a row) but
takes away the chance of a third one.
Idea by Pikachu Pizza, @PikachuPizza
Boosts all of the holder's stats if all other Pokémon
in the party share a type. Even more so if all of them
are the exact same type. (Order doesn't matter)
A Poké Ball with a 4x catch rate against Pokémon that
are confused, to reward taking a risk.
Idea by Rycar (Carson), @RycarFlareshine
Same catch rate as a regular Poké Ball, but costs
A Poké Ball for people with too much money.